By 1999 more than 80% of homes with kids were reported to have a gaming console. Time spent gaming is growing among youth in the US, as is the diversity and forms of games. Gaming practices are diverse and game play is a complex phenomenon. Ito's focus is on how game play practice and activity are situated within a broader set of social and cultural contexts. One important outcome of recreational gaming is that people develop social networks of technical expertise. An appeal of gaming is that game outcomes do not transfer to reality, i.e. competing has no consequence of failure in real life. Different people play and view games differently (Neopets). Recreational gaming is everyday at home gaming. Competitive gaming is a step up from recreational gaming.
Discussion Questions:
1.  What does the type of gamer you are say about you?
2. How can online communities teach us/ prepare us for real world experiences?




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